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Hello there!

I'm Oliver Hazell, a recent Abertay University graduate eager to start their journey in the games industry.

Background

Currently based just outside Edinburgh, UK. I graduated from Abertay University with a degree in BSc. (Hons) Computer Games Technology. Recognised as a team player with a proactive attitude and excellent communication skills. Considerable experience with game development language and software, especially C++.

Key Skills

Languages

  • C++

  • C#

  • HLSL

APIs and Libraries

  • Direct3D

  • OpenGL

  • SFML

  • Box2D

Software

  • Visual Studio

  • Unity

  • Unreal

  • Github

Projects

I worked at CraftiPlays as an intern unity developer. My main responsibilities in this role were within the 2D top-down battle system. I was primarily tasked with developing a pathfinding system for use in battles and extending UI systems.

Capture.PNG

Highlights: Unity, Beamable, Microservices

One of our university assignments required us to research and develop an application using Dijkstra's algorithm and the A* search algorithm to compare the two. I then used A* to create a simple Pacman clone to demonstrate its use on a 2D grid.

MacPan still.PNG

Highlights: SFML, A*, Navigation

Trench Runner is an infinite runner developed for the PS Vita. It involved using a framework given to us by the university to develop on the PS Vita test kits. The game involves vectors to calculate shooting.

Trench runner still.PNG

Highlights: Direct3D, Console, Vectors

My honour's project at university involved evaluating the benefits of finite element analysis in the simulation of deformation of solid objects. I used unity engine to implement a simple FEA system to look at how feasible such a system is for use in games nowadays.

Demo 2_edited.jpg

Highlights: Unity, Physics, Matrices

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