Hello there!
I'm Oliver Hazell, a recent Abertay University graduate eager to start their journey in the games industry.
Background
Currently based just outside Edinburgh, UK. I graduated from Abertay University with a degree in BSc. (Hons) Computer Games Technology. Recognised as a team player with a proactive attitude and excellent communication skills. Considerable experience with game development language and software, especially C++.
Key Skills
Languages
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C++
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C#
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HLSL
APIs and Libraries
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Direct3D
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OpenGL
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SFML
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Box2D
Software
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Visual Studio
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Unity
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Unreal
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Github
Projects
I worked at CraftiPlays as an intern unity developer. My main responsibilities in this role were within the 2D top-down battle system. I was primarily tasked with developing a pathfinding system for use in battles and extending UI systems.
Highlights: Unity, Beamable, Microservices
One of our university assignments required us to research and develop an application using Dijkstra's algorithm and the A* search algorithm to compare the two. I then used A* to create a simple Pacman clone to demonstrate its use on a 2D grid.
Highlights: C++, SFML, A*, Navigation
Trench Runner is an infinite runner developed for the PS Vita. It involved using a framework given to us by the university to develop on the PS Vita test kits. The game involves vectors to calculate shooting.
Highlights: C++ Direct3D, Console, Vectors
My honour's project at university involved evaluating the benefits of finite element analysis in the simulation of deformation of solid objects. I used unity engine to implement a simple FEA system to look at how feasible such a system is for use in games nowadays.
Highlights: Unity, Physics, Matrices